USPC Class Details

Description: 463 amusement devices: games / 463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (10) with chance element or event (e.g., backgammon, scrabble, etc.)

Hierarchy/Derived subclasses

463 / 1-> 9-> 10-> 11-> 12
    -> 13

uspto searches

Patent Apps in 463/10

Granted Patents in 463/10

Use the links above or do an advanced search in ppubs for:
(463/10.ccls. or 463/11.ccls. or 463/12.ccls. or 463/13.ccls.)

This will show what classes derive from the input. Ex: entering 43/42.24 shows the derived classes and the search that can be used to find patents or patent applications in those subclasses.
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