USPC Patent Classifications

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Class 463 amusement devices: games
uspcdescription
463/1463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.)
463/2463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (2) in a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.)
463/3463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (2) in a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) (3) paddle-type game (e.g., pinball, tennis, baseball, golf, hockey, etc.)
463/4463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (2) in a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) (4) simulated court game or athletic event (e.g., soccer, basketball, etc.)
463/5463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (2) in a game including a simulated projectile (e.g., bullet, missile, ball, puck, etc.) (5) simulated projector with diverse interactive target
463/6463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (6) in a race game
463/7463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (7) in a game requiring an element of a participants physical skill or ability (e.g., hand-eye coordination, reflex, etc.)
463/8463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (7) in a game requiring an element of a participants physical skill or ability (e.g., hand-eye coordination, reflex, etc.) (8) martial-art type (e.g., boxing, fencing, wrestling, etc.)
463/9463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.)
463/10463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (10) with chance element or event (e.g., backgammon, scrabble, etc.)
463/11463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (10) with chance element or event (e.g., backgammon, scrabble, etc.) (11) card- or tile-type (e.g., bridge, dominoes, etc.)
463/12463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (10) with chance element or event (e.g., backgammon, scrabble, etc.) (11) card- or tile-type (e.g., bridge, dominoes, etc.) (12) ultimate outcome dependant upon summation of plural card or tile values (e.g., blackjack, etc.)
463/13463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (10) with chance element or event (e.g., backgammon, scrabble, etc.) (11) card- or tile-type (e.g., bridge, dominoes, etc.) (13) ultimate outcome dependant upon relative odds of a card or tile combination (e.g., poker, etc.)
463/14463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (14) chess- or checker-type
463/15463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (9) in a game requiring strategy or problem solving by a participant (e.g., problem eliciting response, puzzle, etc.) (15) geometric maze
463/16463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (16) in a chance application
463/17463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (16) in a chance application (17) lot match or lot combination (e.g., roulette, lottery, etc.)
463/18463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (16) in a chance application (17) lot match or lot combination (e.g., roulette, lottery, etc.) (18) plural lots (e.g., keno, etc.)
463/19463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (16) in a chance application (17) lot match or lot combination (e.g., roulette, lottery, etc.) (18) plural lots (e.g., keno, etc.) (19) plural matches create pattern (e.g., bingo, etc.)
463/20463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (16) in a chance application (17) lot match or lot combination (e.g., roulette, lottery, etc.) (18) plural lots (e.g., keno, etc.) (20) lot-to-lot combination (e.g., slot machine, etc.)
463/21463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (16) in a chance application (17) lot match or lot combination (e.g., roulette, lottery, etc.) (18) plural lots (e.g., keno, etc.) (20) lot-to-lot combination (e.g., slot machine, etc.) (21) having means to alter combination probability
463/22463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (16) in a chance application (22) lot generator (e.g., card distribution, simulated dice, random number generator, etc.)
463/23463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (23) skill level adjustment (e.g., speed change, complexity, etc.)
463/24463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (24) suspension or restoration (e.g., power failure resumption, etc.)
463/25463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (25) credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.)
463/26463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (25) credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) (26) pool amount (e.g., jackpot, etc.)
463/27463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (25) credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) (26) pool amount (e.g., jackpot, etc.) (27) pool carryover (e.g., progressive jackpot, etc.)
463/28463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (25) credit/debit monitoring or manipulation (e.g., game entry, betting, prize level, etc.) (26) pool amount (e.g., jackpot, etc.) (28) parimutuel pool
463/29463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (29) access or authorization (e.g., game selection, security, etc.)
463/30463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (30) perceptible output or display (e.g., tactile, etc.)
463/31463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (30) perceptible output or display (e.g., tactile, etc.) (31) visual (e.g., enhanced graphics, etc.)
463/32463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (30) perceptible output or display (e.g., tactile, etc.) (31) visual (e.g., enhanced graphics, etc.) (32) three-dimensional characterization
463/33463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (30) perceptible output or display (e.g., tactile, etc.) (31) visual (e.g., enhanced graphics, etc.) (32) three-dimensional characterization (33) object priority or perspective
463/34463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (30) perceptible output or display (e.g., tactile, etc.) (31) visual (e.g., enhanced graphics, etc.) (34) image projection
463/35463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (30) perceptible output or display (e.g., tactile, etc.) (35) audible
463/36463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (36) player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.)
463/37463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (36) player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) (37) hand manipulated (e.g., keyboard, mouse, touch panel, etc.)
463/38463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (36) player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) (37) hand manipulated (e.g., keyboard, mouse, touch panel, etc.) (38) pivotally-translatable handle (e.g., joystick, etc.)
463/39463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (36) player-actuated control structure (e.g., brain-wave or body signal, bar-code wand, foot pedal, etc.) (39) wireless signal
463/40463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (40) with communication link (e.g., television broadcast, etc.)
463/41463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (40) with communication link (e.g., television broadcast, etc.) (41) telephonic (e.g., modem, etc.)
463/42463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (40) with communication link (e.g., television broadcast, etc.) (42) network type (e.g., computer network, etc.)
463/43463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (43) data storage or retrieval (e.g., memory, video tape, etc.)
463/44463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (43) data storage or retrieval (e.g., memory, video tape, etc.) (44) cartridge
463/45463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (43) data storage or retrieval (e.g., memory, video tape, etc.) (45) cartridge adaptor
463/46463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (46) housing
463/47463 amusement devices: games/(1) including means for processing electronic data (e.g., computer/video game, etc.) (47) accessory
463/47.1463 amusement devices: games/(47.1) fencing
463/47.2463 amusement devices: games/(47.2) striking weapon
463/47.3463 amusement devices: games/(47.2) striking weapon (47.3) having electric shock feature
463/47.4463 amusement devices: games/(47.2) striking weapon (47.4) combined with antigrasping device or diverse art device (e.g., with light, knife, etc.)
463/47.5463 amusement devices: games/(47.2) striking weapon (47.5) having similar striking members flexibly tethered together
463/47.6463 amusement devices: games/(47.2) striking weapon (47.6) cross-handle type
463/47.7463 amusement devices: games/(47.2) striking weapon (47.7) telescopic
463/48463 amusement devices: games/(48) combined with or convertible to external art device or function
463/49463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory
463/50463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (50) plural simulated projectors (e.g., tennis, shoot-out, dual, etc.)
463/51463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (51) electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.)
463/52463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (51) electromagnetic ray simulates projectile or its path, or utilized for coincidence detection (e.g., light-ray gun, infrared aim detector, etc.) (52) having active target (e.g., moving target, "hit" responsive, etc.)
463/53463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (53) coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.)
463/54463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (53) coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) (54) having target or subtarget marker
463/55463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (53) coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) (54) having target or subtarget marker (55) perforator
463/56463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (53) coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) (56) having target deflector (e.g., "hit" indication)
463/57463 amusement devices: games/(49) simulated-projectile game, target therefor, or accessory (53) coindence detection or indication means (e.g., aim detector, "hit" -indicator, etc.) (57) coincidence detection via electrical contacts
463/58463 amusement devices: games/(58) propelled racing
463/59463 amusement devices: games/(58) propelled racing (59) having contest condition indicator (e.g., lap counter, timer, start indicator, etc.)
463/60463 amusement devices: games/(58) propelled racing (59) having contest condition indicator (e.g., lap counter, timer, start indicator, etc.) (60) winner or finish order
463/61463 amusement devices: games/(58) propelled racing (61) magnetically propelled object
463/62463 amusement devices: games/(58) propelled racing (62) electrically self-propelled object
463/63463 amusement devices: games/(58) propelled racing (62) electrically self-propelled object (63) having means to alter lateral position of object (e.g., steerable car, lane changer, etc.)
463/64463 amusement devices: games/(58) propelled racing (64) object propelled by impact, projection, or reaction force (e.g., spring, fluid jet, wind, etc.)
463/65463 amusement devices: games/(58) propelled racing (65) object propelled along reciprocating or vibrating surface
463/66463 amusement devices: games/(58) propelled racing (66) object pulled by reelable cord
463/67463 amusement devices: games/(58) propelled racing (67) object propelled by rotatable arm or disk
463/68463 amusement devices: games/(58) propelled racing (68) object propelled by endless loop
463/69463 amusement devices: games/(58) propelled racing (69) gravity propelled object

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